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Following are the main features of Star Wars Knights of The Old Republic that you will be able to experience after the first install on your Operating System.
It is full and complete game. Just download and start playing it. Although Baldur's Gate II remains the hardcore choice and Morrowind may offer more scope for non-linear free-roaming, when it comes to story, characters, accessibility and replayability Knights Of The Old Republic is one of the finest RPGs of the last five years and easily the most accomplished, unique and entertaining Star Wars product released in the last ten. A fact not lost on its Xbox-owning fans who've been playing the game for some months is that Knights Of The Old Republic has a pace, charm and grand sweeping story reminiscent of classic era Final Fantasy.
Knowing the characters and the story - as opposed to amassing raw stats and arbitrary skills - is what marks the focus of the gameplay. For those turned on by initiative rolls and to-hit modifiers, you'll be pleased to know that by tweaking a couple of gameplay buttons in the options menu, KOTOR transforms into a bewitching display of numerical randomness sure to please the beardiest of modern-day warlocks. The point is that for those of us with an aversion to arbitrary and ultimately meaningless statistics, such things can be hidden out of sight.
You can auto-assign experience points and new skills and be left alone to enjoy the I game for what it ultimately is - one of the best Star Wars games ever made. With all the hype surrounding the development of Knights of the Old Republic, expectations were high upon its release and for good reason. The information coming from Lucasarts caused uncontrollable drooling from RPG and Star Wars fans alike as the scope of the game was billed as incredibly rich and broad.
Star Wars games however have a history of disappointment but Knights of the Old Republic delivers everything it promised and more. When you think of successful RPGs, things like non-linearity, sub plots, character development, and dynamic plot development might come to mind.
What's so impressive about Knights of the Old Republic is that all these areas are well represented and even revolutionary in some cases. Character development for instance stands out, as choices you make throughout the game will affect the type of Jedi you are and different paths you take. If you value life and make decisions that are generally good, versus destroying life and making basically evil decisions, your opportunities and interactions with others will respond accordingly.
Other issues like the numerous sub-plots help expand the Star Wars universe and give opportunities to learn more about specific characters and locations, while increasing experience points.
If that doesn't interest you however, the majority of these sub-plots aren't required and can be passed over. To round out the game, the graphics and audio help to hold Knights of the Old Republic together by creating a rich environment. Visually, the Star Wars license was used better than it ever has in the past with new and familiar worlds coming to life.
The sheer amount of detail and beautifully sculpted environments combined with the uniqueness of the characters and creatures is astounding. The only complaint is the repeated use of a few generic characters that are used over and over again, but generally it isn't a factor in the game. Besides the graphics, the audio is of the same caliber as recent Star Wars games and most will be pleased with audio quality we've come to expect from Lucasarts. Without a doubt this is the best Star Wars game created to date.
Even those not historically interested in RPGs or Star Wars shouldn't pass by this too quickly as it's rare to find a game executed with this level of quality. The bar has been raised on game development and hopefully other developers will take notice. You control a party of three characters, each with his own stats, items and powers in standard RPG fashion in a vast 3D world.
You'll get to develop Force skills with each character. Knights won't have any online multiplayer components; Gallo and Hudson are banking on the strength of the game as a single-player adventure. But it already has a host of minigames, an assortment of vehicles, and a complex, character-driven story to keep the primary quest interesting. Ever hear of a walking carpet named Chewbacca? Well, the Wookiee homeworld, Kashyyyk, is a crucial part of the game's plot, as are familiar planets like Dantooine and Tatooine, so you won't feel completely out of sorts.
Besides, it can't hurt to shed some of the less favorable Star Wars associations Oar jar, baby Greedos, and, well, most of Episode I in general.
Casey and Mike are excited about introducing new ideas to the Star Wars universe. LucasArts November The Star Wars: Knights universe is still looking pretty barren, but we're finally seeing some more signs of life in these screenshots. Set 4, years before this summer's Episode II movie, Old Republic lets the player assume the role of a budding Jedi Knight with traditional role-playing abilities you wield a lightsaber "sword," and mastery of the Force serves as your magic. Moreover, the game's three-person party system allows you to control any one of the characters in your group at any time.
BioWare Producer Casey Hudson explains, "During combat, you'll control one character while the others fight alongside you using A. Not everyone had a good feeling about Star Wars: Knights of the Old Republic, last year's superb Xbox role-playing game that came along just in time to wipe our memory banks of the blah Episode I and II flicks and bantha-poodoo Wars games like Super Bombad Racing.
But now's a good time to qualify why this guy's seemingly dissing a title that we declared Xbox Game of the Year and that sold more than , copies. It was a match made And that's the rub: When they got their hands on the game, they knew that making an impressive follow-up would be a Death Star-size challenge. Six months later, he has his answer: "We don't want to reinvent the wheel just to reinvent the wheel," Avellone says.
If you haven't beaten that game, you might want to skip to the next section to avoid minor spoilers. The Republic is in shambles, reeling from the aftermath of the Jedi civil war and the scourge of Darth Malak. The Jedi Order has been disbanded, and you--a veteran of the Mandalorian war who was conveniently in exile during the recent civil war--are the last known Jedi, left to piece together a future for yourself and the Jedi Order.
Since the story is such a crucial part of an RPG like this, the team doesn't want to reveal too much more. But we do know that you won't play the same character and that the story does not pick up where the last game left off.
This was a tough but necessary design choice, according to Avellone, because the first game gave players such freedom in developing the story. Early in The Sith Lords, you'll have various conversations that explain and address key plot issues from the last game--you'll tell the game how you believe things went down--and the dialogue choices you make will affect story development in the rest of the game.
Though you're not the same character, somehow you pilot the same ship as in the first game, the Ebon Hawk, which finds itself on the mysteriously deserted asteroid mining facility of Peragus at the beginning of the game.
You start out as a Jedi--no more training with Yoda look-alikes, as in the original--but that doesn't mean you'll have all your powers being in exile tends to put you out of touch with the Force or even a lightsaber right away. The Sith Lords will, as expected, have different endings depending on whether you choose the dark- or light-side path. But this time the choice won't rest solely on your shoulders. Or if they don't like you, the opposite happens. The fate of the universe could depend on it.
The Sith Lords is mostly linear but with a lot of freedom to choose what specifically you do next. In all, you'll visit seven worlds most of which have lots of separate game areas within , including Dantooine from the first game. But don't expect Dantopine to look like the peaceful grasslands where you killed kath hounds of yore.
Remember, the planet was ravaged by Malak's army and the Jedi Academy was destroyed, so this Dantooine looks a lot different. LucasArts and Obsidian know the design of the first game was pretty impeccable, so you won't see any huge interface or combat differences. You'll still control up to three characters, and the controls will work basically the same.
Inventory- and character-management screens will also look familiar. For example, you'll now have quick-key slots for two different weapon configurations. If you just had a quick button, you'd see a lot more mileage out of certain weapons that were really cool.
You'll be able to deconstruct existing items, then use components to build up new, more powerful ones. You'll even have more upgrades for your lightsaber and more lightsaber colors. Your character's unique balance of skills will also affect your upgrade options. If you have a really high Repair skill, for example, you'll see more armor types, or if a character in your party has a high Security skill, suddenly your workbench options will go sky-high.
The intention is that you'll end up using the many options available to you instead of sticking to a few weapons, pieces of armor, and party members for most of the game. If you were expecting a totally new graphics engine and knock-your-socks-off visuals that many say the first game lacked, you can keep waiting. But he promises that the visuals will be optimized and says the team has actually learned how to do more with the same graphics engine--especially with lighting.
Weather effects and slicker attack animations are a couple examples of the visual content Parker hopes will bring the environments to life. But don't expect to see everyone Gallo says they "had to be careful about who died and who lived" , and don't expect them all to play major roles. The only recurring characters we know for sure will have sizeable roles are the R2-D2-esque droid T3-M4 and another 'bot who bears a suspicious resemblance to the original's irascible "meatbag"-loathing HK Gallo says that's inspired by the movies, where "the droids are the common element.
They want to make sure you get up close and personal with your buddies, rather than just letting some of them hang out on the Ebon Hawk soldering lightsaber hilts. Each party member will also have a unique special ability, and the team is working on more quests that can be fulfilled only by one particular member of your group.
When in doubt, the team looks--of course--to the movies for inspiration. One thing all players loved in the original KOTOR was how they developed their own Force powers and used them when and how they wanted. Force Sight is a new stealth ability that will let you see through walls, plus assess a character's alignment dark siders show up as red; light siders are blue.
Force Clairvoyance will help you see other parts of a level without being near them a la Prince of Persia 's glimpse-of-the-future visions. Unfortunately as these screenshots show, they're using the art from the first game , new armor, weapons, and other cool loot wasn't part of our three-hour tour. The designers recognize that these items. What's their excuse? That the game is still a year away. The side quests can greatly lengthen the game and leave the player the choice to do them for good or evil.
For example, when asked to bring back a serum to save an entire planet, a person will trick the player into selling that serum to a mobster to raise lots of money. Depending on the choice made, a gauge will indicate whether it is more on the Light Side or the Dark Side , this alignment being able to change the course of history. The story occurs in a shaky era of the Star Wars universe, among a delicate ceasefire between the Galactic Republic, factioned by the Jedi, and the recently resurfaced Sith.
The plot will revolve around the conflicts that arise as a result of the reshuffling of power after the Great Galactic War. Bastila Shan Bastila is a young Padawan who has a special talent: combat meditation. With this power, she can influence the course of a battle by guessing the movements of enemy troops as well as galvanize Allied troops and demoralize enemies.
In the game, Bastila is taken prisoner on Taris at the start. She will then accompany him for the rest of the game or almost , and if the player plays a man, romance is possible depending on the dialogue options. But Bastila remains an arrogant young woman and, due to her status, she looks down on the player when first meeting her. In fact Bastila takes great pride in her skills in mastering the Force. Canderous Ordo is a Mandalorian warrior.
Encountering Revan by chance on this planet, he decides to go with him, and thus participates in the end of the Jedi Civil War. He was instrumental in the elimination of Malak , as were the other companions of Revan. After that, he gave up the mercenaries to rebuild his Clan the Ordo on Dxun , a moon of Onderon , where the war against the Republic began.
About five years after the destruction of the Star Forge , the Exile landed in disaster on Dxun , and had to deal with Canderous, who had since become Mandalore.
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